needs a gauge
well you probably wont read this but i really love the game. my only problem is that you need a better way of telling witch fishes you can or ant eat. i think it would actually make the game even more exciting; perhaps the fish you were allowed to eat would flash for a second, and you'd chase them down...
fucking brilliant. this was so damned funny! some of the things you describe in the levels beforehand in the little intros dont even exist! hahaha. i was amused.
judging from your personal comments on the game it seems that this was meant as a sort of experiement...or something. the gameplay was very simple but the style and sound was awesome.
Horrifyingly terrible- You've torn apart a legend.
I love Pacman. But this just misses the very essence of the game. The paths Pacman travels in the original are 100% linear- this adds to the strategy of the game when you consider cornering. Yours have too many dimensions. Also, do your ghosts have the four unique personalities? Do they phase in and out of attack/scatter mode?
Also, the scenery was just not right. Why are they in hell? No sense whatsoever. This does not deserve the title "pacman 2005". Sorry for sounding so critical, but I am a lover of the game Pacman and your game just makes a mockery of the greatness of the original.
What inspired this? It's very odd.. But also very fun. The gameplay was smooth and engaging. The style was distict. Takes some practice though.
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